TBT 13: Storytelling in Video Games

In this episode of The Book Table, some of our gaming whisperers discuss elements of storytelling in some of their favourite video games.

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In this episode you heard from:
Dorothy | @bwp_dorothy
Louisa | @otterbewriting

The Book Table is a podcast from Backroom Whispering Productions. Our theme music is by Mark Wayne.

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Worldbuilding and Storytelling in Elder Scrolls and Dragon Age



Akhi Pillalamarri
Web Content Contributor
Twitter | Website

Storytelling and world-building in games can be quite hit or miss for me. Therefore, in this post, I will examine two first-person role-playing fantasy games (RPGs) that I feel possess both good stories and well-developed lore: the Elder Scrolls and Dragon Age

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One-Winged Trainwreck


Madeleine Cassier
Website | Twitter | GoodreadsBookTube


“I hope that this project may lead to something, since we woke up something that was sleeping.” (Tetsuo Nomura on Final Fantasy VII: Advent Children)

Full disclosure: I’m not a gamer.

The extent of my electronic gaming can be summed up by The Sims 2, Kingdom Hearts I & II, Assassin’s Creed II, and scattered Gameboy games that were mostly Mario-related. And even then, most of the non-Sims games were being played in conjunction with my younger brother, so I did very little actual playing. In the end, video games are just not my forte and I don’t necessarily enjoy playing them, so I leave it to those who do.

However, I will say that I do often enjoy the stories that are told in games, especially those in the Final Fantasy franchise from Square Enix — specifically, I find the entire urban-fantasy world of Final Fantasy VII incredibly interesting. But I didn’t come about it in the “traditional” sense, i.e. I didn’t, and still haven’t ever actually played the game. I haven’t even played its two major spinoffs, Crisis Core and Dirge of Cerberus. No, I came to Final Fantasy VII through its full-length computer-animated feature adaptation/sequel film, Final Fantasy VII: Advent Children.

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